Groves claimed those hit with lethal doses of radiation would die “without undue suffering. Lesley Groves, repeatedly downplayed the risk of radiation exposure from atomic testing and the blasts at Hiroshima and Nagasaki themselves. + A trove of newly disclosed documents show how Robert Oppenheimer’s boss, the imperious Gen. “If you’re not mad at the world, you don’t have what it takes.” In The Board Game the Nuka Cola bottling plan costs 3 Power, 1 Food and 1 Water to build, and allows you to earn either one food and one water (with a bonus for Luck training) or two food and one water (with a bonus for Endurance training) depending on the space selected.Hyena on the Animal Wall, Cardiff Castle, Wales. Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms. The room will gain a +1 production bonus for each connected room. The Nuka-Cola bottler, like other rooms, gains a production bonus from being connected to another of the same type and level. If stats and caps are not a concern, there is little reason not to convert pre-existing gardens and water purification rooms into bottlers. There is also the consideration that the Nuka-Cola bottler uses Endurance, while its counterparts use Agility and Perception. The Nuka-Cola bottler is a hefty investment, but improves the overall efficiency of the vault by virtue of one production room filling the role of two, freeing up dwellers for assignment to other tasks. This is counterbalanced by the bottler's very high building costs, costing more than the garden and water purification room combined to build and five times as much as each of them to upgrade. If water supply runs low, dwellers will start to become irradiated.Ĭompared to its predecessors, the garden and the water purification room, the Nuka-Cola bottler produces the same amount of food and water as them in the same time and offers doubles the storage capacity, making it essentially both rooms combined. If food supply runs low, dwellers will start to lose health. The higher the Endurance of dwellers assigned to this room, the faster they produce both food and water.Īs the number of dwellers in the vault increases, the demand for both water and food increases.
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